Universal utilities to speed up starting & building your Unity game.

It’s easy to get started in game design and then realize that everything you want to make scalable and flexible for the future, needs its own utility or manager created. Usually after you’ve put in a good effort. This is a lot of what I see forums full of. I just thought there should be a more universal way of doing this.

In my journey to make my own game, I’m going to polish these systems into a package for you. With most of these ideas, I have not seen any other assets with similar features. 

I hope you enjoy!

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Auto-generated global color libraries. Create & organize groups of colors for different areas of your game using a static class. Standardize your colors!

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Stutter free creation. Frame-rate respecting control of object pooling.

Auto-build in editor, use at runtime. Centralize navigation & reference of scriptable objects. Guarantee scene reference.

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Manage staged scenes of objects to massively speed up when you hit play mode, leveraging Unity’s quick scene loading.

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All scripts use the same input commands regardless of player or ai and many more features.

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Simplify the complex needs of incorporating rebinding into your game.

A simple helper to create an inspector button for you to use freely.