by Doug | Dec 19, 2021 | Assets, Event Manager
I think this is a good idea? I used a visual scripting tool that used events in a similar way and I find it a natural way of thinking about events, while still using the standards for events, such as including the sender and an EventArgs derived data package. With the difference being…
by TheBloggerator | Dec 14, 2021 | Assets, Color Pick
I wanted a friendly way to expand colors & functionality in Unity, not just how to type boiler plate code for yourself. After looking at code generation…
by TheBloggerator | Dec 7, 2021 | Addressables Pooling, Assets
Object pooling was one of my first systems that I pieced together fragments and tutorials of, converted into visual script, and started making my own changes. One of the first things I did was to make pathways; where objects were created one object per frame or one batch of objects per frame. This also included an interlock to check if the frame rate was below a threshold.
by TheBloggerator | Nov 26, 2021 | Assets
I set out to make a game and, like probably everyone, you realize a system or manager of some type is needed for really everything you want to do if you want it to work right and not be tweaking on it all the time. I used visual scripting to get the ideas down…