― Change Log ―
» Addressables Pooling
» Object Stager
» Scriptable Object Reference
» Color Pick
» Input Abstraction
» Input Rebinding Manager
» Bare Button
Addressables Pooling
― v1.0.0 ―
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- First Release
― v1.0.1 ―
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- Update documentation contacts
― v1.0.1 ―
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- 3/2/22 Bug Fix
- Call to Release Queue was not releasing all objects.
- The Queue.Count needed to be cached in a variable prior to the for loop. The profiler now shows full release of addressable count.
Object Stager
― v1.0.0 ―
-
- First Release
Scriptable Object Reference
― v1.0.0 ―
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- First Release
― v1.0.1 ―
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- Update documentation contacts
― v1.1.1 ―
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- 3/11/22
- Added assembly definition
- Cleaned up naming
- Revised the documentation
Input Abstraction
― v1.0.0 ―
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- First Release
― v1.0.1 ―
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- Update documentation contacts
― v1.0.2 ―
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- Added Assembly Definition
- Moved properties from the derived input scripts to the base input to work better for storing/accessing from a variable as the base type.
- Added a sync function to short circuit the gravity action. Makes Actual = Desired.
- Cleaned up some of the comments.
Input Rebinding Manager
― v1.0.0 ―
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- First Release
Color Pick
― v1.0.0 ―
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- First Release
― v1.0.1 ―
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- Build Colors button will modify existing scripts instead of needing to remove manually and regenerate.
- Entered colors are now corrected instead of throwing error for simple formatting issues.
― v1.1.1 ―
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- Added support for HDR colors to enter and be used via static reference
- Updated demo scene to show HDR bloom
- Color picker can now be used as reference or color selection in the Color Pick Manager.
- New dependancy on Unity Post Processing package to demo HDR effect
― v1.2.1 ―
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- Changed the structure of the template used with generation and reference. Does not effect already written code for accessing Properties from Color Pick Colors.
- Added Dictionary Key support, Implicit Conversions, Equals, ToString
- Updated documentation for setting up Post Processing to view demo scene correctly.
- Demo scene contains instructions for set up.