―  Change Log 

» Addressables Pooling
» Object Stager
» Scriptable Object Reference
» Color Pick
» Input Abstraction
» Input Rebinding Manager
» Bare Button

Addressables Pooling

v1.0.0

    • First Release

v1.0.1

    • Update documentation contacts

v1.0.1

    • 3/2/22 Bug Fix
    • Call to Release Queue was not releasing all objects.
    • The Queue.Count needed to be cached in a variable prior to the for loop. The profiler now shows full release of addressable count.

Object Stager

v1.0.0

    • First Release

Scriptable Object Reference

v1.0.0

    • First Release

v1.0.1

    • Update documentation contacts

v1.1.1

    • 3/11/22
    • Added assembly definition
    • Cleaned up naming
    • Revised the documentation

Input Abstraction

v1.0.0

    • First Release

v1.0.1

    • Update documentation contacts

v1.0.2

    • Added Assembly Definition
    • Moved properties from the derived input scripts to the base input to work better for storing/accessing from a variable as the base type.
    • Added a sync function to short circuit the gravity action. Makes Actual = Desired.
    • Cleaned up some of the comments.

Input Rebinding Manager

v1.0.0

    • First Release

Bare Button

v1.0.0

    • First Release

Color Pick

v1.0.0

    • First Release

v1.0.1

    • Build Colors button will modify existing scripts instead of needing to remove manually and regenerate.
    • Entered colors are now corrected instead of throwing error for simple formatting issues.

v1.1.1

    • Added support for HDR colors to enter and be used via static reference
    • Updated demo scene to show HDR bloom
    • Color picker can now be used as reference or color selection in the Color Pick Manager.
    • New dependancy on Unity Post Processing package to demo HDR effect

v1.2.1

    • Changed the structure of the template used with generation and reference. Does not effect already written code for accessing Properties from Color Pick Colors.
    • Added Dictionary Key support, Implicit Conversions, Equals, ToString
    • Updated documentation for setting up Post Processing to view demo scene correctly.
    • Demo scene contains instructions for set up.